Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.83
39%
Ball possession
61%
4
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
13
Total shots
13
4
Shots on goal
5
5
Shots off goal
3
9
Shots inside the Box
3
4
Shots outside the Box
10
1.34
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.22
4
Blocked shots
5
1
Hit the woodwork
0
20
Touches in the opposition Box
17
1
Offsides
0
19
Free kicks
24
4
Corner kicks
2
18
Throw ins
23
24
Fouls
19
3
Yellow cards
2
54
Duels won
63
13/17 (76%)
Tackles
13/20 (65%)
34
Clearances
15
7
Interceptions
7
265/333 (80%)
Passes
449/523 (86%)
30/61 (49%)
Long Passes
29/51 (57%)
63/88 (72%)
Passes in final third
86/130 (66%)
0.78
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.88
3/12 (25%)
Crosses
3/20 (15%)
4
Goalkeeper saves
3
0.22
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.34
0.22
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.34
1.18
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.02
46%
Ball possession
54%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
4
Total shots
1
1
Shots on goal
1
3
Shots off goal
0
3
Shots inside the Box
0
1
Shots outside the Box
1
0.15
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.01
1
Hit the woodwork
0
10
Touches in the opposition Box
2
13
Free kicks
10
3
Corner kicks
2
8
Throw ins
16
10
Fouls
13
0
Yellow cards
2
31
Duels won
31
5/7 (71%)
Tackles
7/11 (64%)
14
Clearances
11
4
Interceptions
6
166/201 (83%)
Passes
199/238 (84%)
11/25 (44%)
Long Passes
9/24 (38%)
28/43 (65%)
Passes in final third
13/30 (43%)
0.53
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.29
1/8 (13%)
Crosses
1/6 (17%)
1
Goalkeeper saves
1
0.01
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.15
0.01
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.15
1.19
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.81
32%
Ball possession
68%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
9
Total shots
12
3
Shots on goal
4
2
Shots off goal
3
6
Shots inside the Box
3
3
Shots outside the Box
9
1.19
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.21
4
Blocked shots
5
10
Touches in the opposition Box
15
1
Offsides
0
6
Free kicks
14
1
Corner kicks
0
10
Throw ins
7
14
Fouls
6
3
Yellow cards
0
23
Duels won
32
8/10 (80%)
Tackles
6/9 (67%)
20
Clearances
4
3
Interceptions
1
99/132 (75%)
Passes
250/285 (88%)
19/36 (53%)
Long Passes
20/27 (74%)
35/45 (78%)
Passes in final third
73/100 (73%)
0.25
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.59
2/4 (50%)
Crosses
2/14 (14%)
3
Goalkeeper saves
2
0.21
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.19
0.21
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Tacoma Defiance and Real Monarchs will play their match on 21 Jun 2026 at 22:00. The game will be held on Starfire Sports Stadium stadium within the MLS Next Pro. All interesting information can be found in one place, like Tacoma Defiance vs Real Monarchs score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Tacoma Defiance vs Real Monarchs score and info in recent games:
Tacoma Defiance - Real Monarchs (21.06.2026 | 21 Jun 2026 | 21/06/2026) Starfire Sports Stadium 1:0 MLS Next Pro
Real Monarchs - Tacoma Defiance (31.08.2025 | 31 Aug 2025 | 31/08/2025) Zions Bank Stadium 3:0 MLS Next Pro
Tacoma Defiance - Real Monarchs (17.07.2025 | 17 Jul 2025 | 17/07/2025) Starfire Sports Stadium 2:2 MLS Next Pro
Real Monarchs - Tacoma Defiance (11.06.2025 | 11 Jun 2025 | 11/06/2025) Zions Bank Stadium 2:1 MLS Next Pro
Tacoma Defiance - Real Monarchs (13.09.2024 | 13 Sep 2024 | 13/09/2024) Starfire Sports Stadium 1:1 MLS Next Pro
Last played matches of teams:
Tacoma Defiance
Tacoma Defiance - Real Monarchs (21.06.2026 | 21 Jun 2026 | 21/06/2026) Starfire Sports Stadium 1:0 MLS Next Pro
Tacoma Defiance - Houston Dynamo 2 (17.06.2026 | 17 Jun 2026 | 17/06/2026) Starfire Sports Stadium 2:1 MLS Next Pro
Portland Timbers II - Tacoma Defiance (31.05.2026 | 31 May 2026 | 31/05/2026) Providence Park 1:0 MLS Next Pro
Tacoma Defiance - Ventura County (22.05.2026 | 22 May 2026 | 22/05/2026) Starfire Sports Stadium 1:0 MLS Next Pro
Vancouver Whitecaps FC II - Tacoma Defiance (17.05.2026 | 17 May 2026 | 17/05/2026) Swanguard Stadium 0:2 MLS Next Pro
Real Monarchs
Tacoma Defiance - Real Monarchs (21.06.2026 | 21 Jun 2026 | 21/06/2026) Starfire Sports Stadium 1:0 MLS Next Pro
Real Monarchs - Portland Timbers II (13.06.2026 | 13 Jun 2026 | 13/06/2026) Zions Bank Stadium 4:1 MLS Next Pro
The Town FC - Real Monarchs (07.06.2026 | 07 Jun 2026 | 07/06/2026) Negoesco Stadium 3:0 MLS Next Pro
Real Monarchs - Sporting Kansas City II (29.05.2026 | 29 May 2026 | 29/05/2026) Zions Bank Stadium 1:3 MLS Next Pro
Vancouver Whitecaps FC II - Real Monarchs (24.05.2026 | 24 May 2026 | 24/05/2026) Swanguard Stadium 1:3 MLS Next Pro
Tacoma Defiance v Real Monarchs score today, 21.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.